The music. The level design. The fact that I have to play as Donkey Kong. That you have press select 3 times to get into a level. There is no SNES controller setup. Donkey Kong Island doesn’t look like Donkey Kong’s head. Rambi is the only Animal Buddy. No Take-Turn multiplayer. No K. Rool or Kremlings. That auto saves make lives pointless. You cannot skip checkpoints. The loading times for speed runs (the load times in general don’t bother me). That the game doesn’t have this song. I have nothing good to spend my coins on. The secret areas are all the same. No Miiverse integration.
Tag Archives: Wii U
Mild: Animal Crossing 3DS gets a release date and is on the eShop too.
Hot: New Metroid title on either the Wii U or 3DS.
Fire: Wii U launches at the same launch price as the Wii, oh and it plays 3DS games too.
Mild: See more New Super Mario Bros. 2.
(Should be called New Super Mario Bros. 3 but whatever.)
Hot: See more on Pokemon Black and White 2.
Fire: Get a North American release date for Monster Hunter Tri G
Mild: New Monster Hunter that has Wii U/3DS cross play online.
Hot: New console Pokemon action RPG with online verses.
Fire: F-Zero Double Dash for the Wii U.
With all the E3 announcements and 3DS update, Adam and I had quite a bit to discuss. I had a lot of fun recording with Adam this week. Hopefully you will enjoy it as well. Click HERE to download the show and thanks for listening. Also, If you get a opportunity we would appreciate a review. No pressure.
When the announcement of the new Nintendo console was still pending I realized that the idea for a podcast called WiiAreFanboys might not be the best idea. Typically Nintendo doesn’t keep the same naming scheme. So, despite my animosity toward the name Wii U; I am happy that the name of this blog and podcast will remain relevant for years to some.
Nintendo had a pretty good E3 with tons of new stuff announced. There’s so much to talk about and we should have a wrap up show later this week. I am personally excited for many of the titles announced and of course for Wii U. If I have one complaint, it’s gotta be the lack of Wii games announced at the show. As far as the hang gliding in Mariokart, I know it’s a minor tweak to the overall formula, but it still made me smile and got me interested in Mariokart again. I’ll talk more in depth on this and all the other titles announced with Adam later this week. Until then we would love to hear about your impressions of Wii U and the show in general. Hit us up with a email or a comment and give us some show material!