Tag Archives: The Legend of Zelda

Nintendo E3 2015: Perception and Reality

It is the morning after. The morning after a seemly dismal Nintendo E3 performance. You would think that Nintendo’s showcase from their Digital Event was worse than that of their press conference in 2008. You would think that Nintendo showed nothing new, nothing exciting, nothing cute, nothing worth playing, but that is simply not true.

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Filed under 3DS, GameCube, Nintendo, Nintendo 64, Pokemon, Wii U

Summer of Backlog

There hasn’t been a ton of games to play this summer so I’ve been doing what I always do, working on my backlog. Most of the games I’ve completed in the last month range from old to very old. Much like Adam, I don’t feel the need to rate the games I write about. I just figured I would touch on each game I played and the experience of playing it. I started out this month finally completing a title I’d missed back at it’s release date.

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Filed under GameCube, NES, Nintendo, Podcast, Wii

Episode 023 – Wii Want on eShop

Better late than never right? I am used to the lack of games during the summer but, I am not used to trying to do a show during it. Still, I think Adam and I found a few good topics to hit on during the show. The image above is a game we touch on and would both love to see on the 3ds. Thank you everyone for sticking with us and continuing to listen. Our numbers have been way up lately and we have you to thank for it. So click HERE to listen and please review us on iTunes. As always your comments and emails are welcome. Enjoy!

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Filed under 3DS, Capcom, DSiWare, eShop, Gameboy, GameCube, NES, Nintendo, Nintendo 64, Podcast, Pokemon, Super Nintendo, Virtual Boy, Wii

The Infinite Cave

One thing that I really like to do in my head is design games. Occasionally those designs manifest themselves into actual art. One such idea I had after playing hours of NetHack. After my discovering of NetHack, I became enthralled by the idea of procedurally generated level design, specifically in it’s ability to make typical game elements such as level layout different everytime.

My idea started with combining some procedurally generated elements into one of my favorite series and wrapping it in a easily approachable design.

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Filed under Indie, Uncategorized