Well, it’s been almost 2 months but we’ve finally posted a new episode. I feel like I’m writing these apology posts once a month but so be it. Sorry to all our listeners for the sporadic release schedule. Were doing our best and as always thanks for sticking with us. This episode, while being a short one, is still full of awesome Nintendo goodness. So download HERE and enjoy! By the way, Adam and I have been brainstorming like crazy and have a bunch of episode ideas in the pipeline so stay tuned… Or subscribed. Whatever.
Tag Archives: snake
I’m a huge fanboy of video games. I play them and I think a lot about them. In fact I’m always thinking about games from the past. I’m always thinking about games in the present. And I’m especially thinking about what gaming will be like 20, 30, or 50 years from now.
I speculate that, ultimately, video game creation will reach the peak of its craft before the end of my lifetime. Let me elaborate. Games nowadays for example have reached a point of graphical fidelity that is getting very close to photo realism. We are probably a couple of console generations from reaching complete photo realism on a TV screen. Sure we can keep adding more detail, more resolution, more frames per second, but ultimately we are limited by our own eyesight, what our eyes are capable of seeing. Also, from a game revenue standpoint, diminishing graphical gains will seem unreasonable to the increasing price of manpower when you get to a certain level of graphics. The same could be said of sound, but we are already there for digital sound and have been for some time. All that’s left is innovations in user interface, and there are a lot of opportunities and potential to improve there.