Tag Archives: HAL Laboratory

Game Over: The Spring of Puzzle Platformers

boxes

Platformers have always been my jam. To me there is nothing quite like running and jumping through a game. When your first memories are of playing Super Mario Bros. this makes complete sense. As I get older and I game less, the Puzzle Platformer has gained a special place in my heart. They are easier to pick and play in shorter bursts. I also like the emphasis on thinking over speed. The Puzzle Platformer genre is not an overly prevalent one but this Spring, Nintendo blessed us with two solid entries available in the eShop. Both games kept me occupied on the weekends and up late at night until they were completed to my satisfaction. Continue reading

Leave a comment

Filed under 3DS, eShop, Game Over

Episode 025 – Wii Play Catch

 

I want to apologize to all our listeners for our show taking a two month break. It wasn’t planned and unfortunately, couldn’t be helped. As always, thank you so much for continuing to listen. There were many games to discuss in this episode and felt good after a slow year. One of the games we discussed was Mario Kart 7 and the creation of the Wii Are Fanboys community. Above is the search code for our community. If you would like to download the show click HERE and I hope to race all of you soon.

2 Comments

Filed under 3DS, Capcom, eShop, Nintendo, Podcast, Wii

Return to Dreamland Has The Mario Level I’ve Been Waiting For

Boy that is one of the longest titles I have ever made.

But really, ever since Super Mario Bros. 3 I have wanted more Boot Mario levels and I have finally gotten that.

1 Comment

Filed under NES, Nintendo, Wii

Editorial: The Future of Video Gaming

I’m a huge fanboy of video games.  I play them and I think a lot about them.  In fact I’m always thinking about games from the past.  I’m always thinking about games in the present.  And I’m especially thinking about what gaming will be like 20, 30, or 50 years from now.

I speculate that, ultimately, video game creation will reach the peak of its craft before the end of my lifetime.  Let me elaborate.  Games nowadays for example have reached a point of graphical fidelity that is getting very close to photo realism.  We are probably a couple of console generations from reaching complete photo realism on a TV screen.  Sure we can keep adding more detail, more resolution, more frames per second, but ultimately we are limited by our own eyesight, what our eyes are capable of seeing.  Also, from a game revenue standpoint, diminishing graphical gains will seem unreasonable to the increasing price of manpower when you get to a certain level of graphics.  The same could be said of sound, but we are already there for digital sound and have been for some time.  All that’s left is innovations in user interface, and there are a lot of opportunities and potential to improve there.

Continue reading

Leave a comment

Filed under Uncategorized

Kirby’s Return To Dream Land

So the Kirby box art is kind of ugly, and the game it’s self is looking a bit flat, but the game looks like it plays like the classic Kirby that I long for. I honestly feel like Epic Yarn has more depth in the levels then Return To Dream Land and it’s flat.

The first level.

But I do have some good things to say about Kirby’s Return To Dreamland…

Continue reading

1 Comment

Filed under Box Art, Nintendo, Wii