Nintendo has been around for a long time; since September 23, 1889, when it was founded as Nintendo Koppai. This company has existed for a much longer period than what is commonly considered their competition. Sony, a fellow Japanese company, was started in 1946, and Mircosoft has only been around since 1975. You could easily look at these much younger companies and applaud them for all they have been able to accomplish is a shorter time, but it is Nintendo’s humbleness that sets them apart from so many other companies and is one of the things that I believe will keep Nintendo around for generations to come. Nintendo has been successful in bringing joy to people’s lives and creating its own unique culture. Nintendo is more than just a company and it has a legacy.
Category Archives: Arcade
I wanted to bring to light the original games that started it all for 2 of the most famous video game franchises of all time – Streetfighter and Punchout. The reason is simply because many gamers nowadays know little of their existence. While I tend to be more biased towards retro games, I still believe these 2 games to be the best ever in their respective franchises. Its unfortunate many never got to experience them. Hit the jump for more details.
Nintendo’s E3 press conferences always confuse me. I’m not the type of person that gets mad when they show things like Wii Fit U or SiNG (this make me think of CiNG and it makes me sad that Nintendo didn’t buy them when they went bankrupt). I just want there to be a better balance to what is showcased during the actual press conference. Something that could help address this issue is by fixing another issue I have, time management. Nintendo E3 press conferences usually have very slow speech, long pauses and Matryoshka dolls worth of introductions. Continue reading
I caught a very interesting film yesterday. It’s called “Chasing Ghosts: Beyond the Arcade.” I caught part of it on the Netflix Wii, and the other half on my 3DS. It’s a fantastic piece on the early history of video games. As we all know, the arcades played a vital role early on in video games. What this documentary talks about are the early geniuses of video games, or the gaming gods of the arcade era.
How arrogant of me. How utterly arrogant. All these years I had always assumed I knew mostly everything there was to ever know about the Nintendo Gameboy. I was wrong. About a month ago, I discovered a rare Gameboy peripheral that I’d never seen before or ever knew existed until now – the Konami Hyperboy. How could I have not known about this for all these years is beyond me. It’s a peripheral that was released by Konami in 1991 (never released in the US) that turns your Gameboy into a tabletop arcade. I had always viewed the Gameboy itself as a hybrid system; a cross between an NES and a Game & Watch. With this peripheral, it pushes the Gameboy more into the Game & Watch tabletop territory, which is what I love about it. This has got to be the coolest GameBoy peripheral ever made.
On a recent podcast, Brad and Adam talked about some gameboy games that they would like to see on the 3DS virtual console service. To complement that, here is my list of some personal favorites that I would like to eventually see on the service as well.
All this recent talk about Adam’s Zelda-ish rogue-like game, ‘The Infinite Cave,’ has given me an itch to go back and play an old retro dungeon crawler. The first game to pop up in my head was of course ‘The Tower of Druaga.’ It shares many of the same traits of a rogue-like, but is not a rogue-like in the truest sense. It has a very hardcore cult following, and for good reason. It’s probably one of the hardest dungeon crawlers ever created by man. Between the extreme intricate know how of what is required to be done at each level, and the lightning quick reflexes required to navigate through the mazes unharmed, its no wonder so many give up before getting in far enough to truly appreciate this game. If that sounds like your cup of tea, and you’re a glutton for punishment, you could be in for a real retro treat. Continue reading